Interface

The interface in Red Swallow is reactive and contextual.

This means that depending on where you are in the game, and what you are doing, the interface will change.

Main menu Bars
The top bar is where the date, Player health and Energy levels, and time controls are shown. Clicking on the time advance button will move time forward one hour.If you click on the small avatar icon, and characters on the screen will be toggled on or off to allow the player to see the room unhindered

The Left bar is where the navigation controls and Character information screens are accessible. By clicking on the "parent" tabs locations in those categories will be available to click on. The player will move immediately to that location. This does not advance time. The Character information screen is also toggled on this bar by clicking the [Character Screen] link

The right bar is contextual and will present the player with buttons to perform actions specific to their current location, for example if the player is in the Gymnasium they can train strength or endurance

The bottom bar appears when the player selects a character. This menu allows the player to carry out actions specific to that character such as flirting or speaking, Some buttons open up tabs with more options within them.

Additional to these menus, when in a location several items within the room may also be clicked on to perform certain actions, for example when in "My Room" the player must click on the bed in order to sleep or rest.

Talking and Chatting, What is the difference?
The talk button on the Interact bar opens the Dialogue menu which is where any important dialogues will be available such as story progression conversations.

The Chat button open the quick-chat tab that Allows the player to choose from one of ten "Small-talk" options where the player is not presented with the dialogue itself but instead they are simply told of the affect that action has had on the Character being spoken to such as changes in stats.